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Let’s ignore that we already know just that absolutely nothing facilitates the assertion that EA levels the playing field artificially in online FUT. Instead, let’s look at one more title where EA may level the playing subject artificially, namely Battlefield 1.
Cheap Fifa 17 Coins uses a concept sometimes called adaptive difficulty in on-line multiplayer game modes. If either side is usually losing, they will be reinforced with a so-called behemoth to balance things out.
What’s notable about behemoths is they are introduced completely openly and as such also with the consent on the involved players. Although people discuss any time and how behemoths need to be introduced, no one disputes the fairness with the concept as such.
Perhaps surprising, FIFA Coins does make use of adaptive difficulty in specific offline modes. And, just like in BF1, it’s communicated openly:
FIFA 17 Points Scripting from site MMO4PAL.COM, Handicapping and Momentum - Why This doesn't happen Exist
This raises a problem: If adaptive difficulty exists in FUT, then how come of which EA are denying this? I simply don’t visit a motive to keep this particular a secret in FUT and not in BF1 or for example in offline FIFA 18.
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